Thursday, April 27, 2023

"Tomorrow and Tomorrow and Tomorrow," by Gabriel Zevin

I never thought I would enjoy reading a novel about video game designers. I have never played a video game, or really, in my adult life, any games at all other than the very occasional card or board game. But the reviews lured me in, and I read Gabrielle Zevin’s 400-page novel, “Tomorrow and Tomorrow and Tomorrow” (Knopf, 2022) in about two days. The gaming world, or at least this version of it, was more interesting to me than I expected. It was good for me to explore this world so different from my own. But of course the elements that made me read the novel so quickly were the ones I always look for in good fiction: interesting characters, relatable situations, much focus on relationships among the characters, and themes of identity, family, and yes, love in all its varieties. The two main characters, Sadie and Sam, the ones whose games become famous, have known each other since childhood, and have become bonded as friends and something greater than friends, although not lovers. Along with creativity and success, there are bumps, misunderstandings, and even tragedies along the way. But what drew them to each other persists.

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